

Players often find themselves caught in the rat race to get the best or most valuable territory and fail to secure their own stock. The more of the first 5 stock one owns in someone else's company, the less it costs to buy the remaining 5.These purchases are a "forced purchase", if you will, as they forcibly replace Player A's ownership of a stock w/ Player B's. Then, Player B has to purchase the remaining 5 stocks in one go (also at twice the listed price). In order for Player B to buyout Player A, they must first purchase two of Player A's stocks at twice their listed price. Because of these mechanics, purchasing at least 5 of their own stock is the best way to avoid getting bought out quickly. At this point, the remaining five stock will have to be bought simultaneously at a high price. Once all the stock in a player is owned, any stock the player owns in himself can be bought for double the price, until the player only owns 5. If the player secures at least 5 of their own stock (which will switch the lock symbol from unlocked to locked), the rules for purchasing change. Depending on difficulty and the number of players in the game, a player can start with anywhere from 2-6 of their stock owned. A player loses when at least 6 of their stock is controlled by other players. Each "stock" is actually representative of 1000 individual shares, meaning that a player whose stock is listed as $7.00 would cost $7000 to buy in the game.

If a player has over half of their stock purchased by an opponent, that player is eliminated from the game however, instead of that player's assets being removed from the game, they become a subsidiary, making a profit for the players who own their stock.Ī player has 10 stocks, and these can be purchased by anyone, including the player who owns that corporation.

This guide will attempt to give a framework for all 4 HQ types, but an adaptable player who can take these guidelines and realize when to deviate from them will be the most successful.Īs each player on Mars represents a corporation, each player's life in the game is determined by their stock sold publicly. The game rewards the observant and adaptable player who thinks one step ahead, as opposed to quick fingers or rigidly mastered build lists. OTC is all about understanding market bubbles and making tough moment to moment decisions. If you are a fan of complex yet quick 20-30 minute strategy games, this is a game for you. Players found corporations on Mars, collect resources from its surface, and then attempt to sell those resources on a fluctuating market to earn the most profit. Offworld Trading Company is a game based around managing a market economy on a Mars colonization mission.
